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28 Game Reviews

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Note: There is a glitch on the level with the three guys where you have to go get the armor to pick up the slime over the water. When I got the armor I glitched out of the map and was stuck on the outside and unable to get back in to continue. If you can't figure out why something like this would happen perhaps add a kill self button or something to avoid such issues.

Tanooki81 responds:

You Can press [R] to restart level... I'll fix it ;)

Okay, this has potential to be pretty cool, but there's a nasty glitch in the game. The pools of green ooze that kill you glitch up the game. As son as you die in one, the screen freezes on the upper left corner of the map for a few seconds and then you respawn at the last checkpoint... except that you then float 1 block over the ground for the rest of the game. Actually, the collision boxes for all the world blocks get shifted up 1 block so that they are all offset from the visual ground. The worst part of this is that the zombies are unaffected by the shift, resulting in them being impossible to hit.

This glitch is game breaking and needs to be fixed before the game is passable.

It's okay. Here are some thoughts:

Good:
- The art is great.
- The levels are very well designed.

Bad:
- The controls aren't great. Space to jump? Why not up arrow or W? That should at least be an option. Plus, using arrows and space (which I already find unnatural) and then having to reach up to E to perform actions isn't smooth at all. The game is using too much space all over the keyboard to no benefit.
- Wall sliding fells really stiff and awkward. This is probably due in part to the complete lack of a wall slide animation (character just holds jump/fall animation while sliding). It feels weird and lazy.
- Hit detection feels odd. Spikes seem too easy to hit and blades seems really easy not to hit.

SirAlfi responds:

Thanks a lot for the feedback. I'll try to look into putting an easier controls especially using up arrow and W as well as putting the action button closer. As for wall sliding animation unfortunately the artist didn't provide me with the sprites so I had to improvise. In addition, I'll make sure to take note on hit detection for future projects. Again, I appreciate the feedback :)

Edit 1: added the extra controls. Able to use [W] and arrow keys fully to move and the use of shift to open doors since right shift is closer to the arrow keys.

Great design and clever mechanics. The different combinations of player form definitely add a lot of variety to the levels. The level designs are pretty good all around but some feel a little unfair at times (especially when you can't see what it at the bottom of a drop). This can be irritating. Also, the visuals could definitely do with some improvement.

The design and mechanics are great though. Very clever and fun. ;)

yaup responds:

Hmmm yeah. It seems like people aren't super fond of those spikes. We were hoping that restarting a level and knowing what to watch out for will be a quick part of learning the level, but maybe that's more trouble than it's worth?

Thanks for the feedback!

Overall, a great game. I love the esthetic and the art, and generally of the mechanics are well designed and built.

There are two big issues though, and these really hurt the overall quality and enjoyment of what could have been an absolutely amazing adventure game. The first one is the size of the game window: it's too tall. The entire game view couldn't fit in my browser at once, so I had to scroll up and down to access the buttons at the top or something at the bottom; this really broke the immersion and was an irritation. The second issue is obviously already known, and that is the three grid puzzles at the end: they don't fit the stile of the rest of the game, either art or design wise, and the third one seems next to impossible.

I enjoyed the game as a whole, but the two issues mentioned (the first keeping me from fully immersing myself in the game, and the second keeping me from actually finishing the game) prevented me from enjoying it as much as I might have.

Great potential hurt by large failings: 3.5/5

Age 28, Male

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Virginia, USA

Joined on 10/28/08

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