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28 Game Reviews

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I like a good challenge, and this fits that bill, but I think you expect a little too much of human reaction time; I could only get 2 apples in a row before I ran into a wall (I might just be bad, but I think making the snake move just a LITTLE slower would improve the playability).

I was going to complain that the game lacked any sort of scoring and was thus really pointless as one can't keep track of progress, but I see from your comments that you're already planing to add that; so that will be a significant improvement and actually give the game a point.

I know it may be asking a bit much, but when you do get the score system up and running, if you're able to connect it with newgrounds' leaderboards, that would be pretty awesome (give the game a competitive aspect).

philipv11 responds:

i see what i can do

Really like the base mechanics and art style, here are some thoughts on improvements:
- Make enemy classes much more distinct in appearance; can't tell the difference between a melee and ranged enemy until they start attacking.
- Make the shots from ranged enemies that ricochet off the shield do damage to enemies, that would be a neat little addition.
- Make it so that melee enemies can't attack you while you're on a ladder/climbing wall (ranged enemy attacks are fine, because they can be dodged, but melee attacks can't be...).
- Considering that this is such an early version of the game, it's hard to really give any solid feedback, because you might already plan to fix any issues I have with the game, but still these are the only things that really stood out to me (+ having to reload the page every time I died, but I assume that is only a flaw of this test...)

Pros:
- The character art and animation are great. The animations are smooth and they give life to the player character (but he could use a slight idle animation, breathing or something, looks to still).
- I like the store and rest systems you built, they're simple, but they work well.
Cons:
- Next to the great art done for the player character and the shop keepers, the environment and "monsters" a terribly bland (the contrast between the really good and the bad makes the bad look even worse...).
- Not much to do (I'm going to guess this is not a final game...); and not terribly well tested: when I dropped down to kill the bunny, I couldn't get back up because I couldn't jump high enough, I was stuck and had to quit).
- Having to wait for the shop-keepers' text-dialogue every time I tried to access a shop (a bit annoying).
- Attacking a way too slow for comfort.
_ _ _

I really loved the character art and animation, but the rest was a bit lackluster. Has potential; with more art for the background, better built environments (and more), and some music, this could be a fun little rpg.

So simple, yet really well designed. A good challenge (I never got past 100...), which is nice. I love how the color changes every once in a while, a really nice touch. The coop is also a really cool addition; if I had any friends I'm sure it would be fun to play it with they and see who can do the best. Great game.

Aaants responds:

Thanks :)

Interesting Idea putting the numbers at the end of the levels, but it was a bit disappointing that the only thing you get for putting in the code is "You Win!". It just adds a tedious action of copying down the numbers with no rewarding payoff. I suppose the game was supposed to boring though... :P

The animation on the stickman wasn't incredible but it was still nice and some of the levels provided minor challenges of interest. Over all, not bad. 3/5

litezeo responds:

thanks. i'll try to come out with better ending next time.

A fun little puzzle game. The puzzles are generally pretty simple and have more than one way to solve them, but it it's still an interesting design and was enjoyable to play. 3.5/5

I only got 10 of the poor guys across the street... :(
This game is simple and there's not much to do, but it is fun to play and funny to see the diferent ways the stickmen get splattered. The ability to hop/dodge with [space] is a nice touch. ;)

The game was short but still sort of fun. It's nothing particularly new or interesting, but not bad. The addition of the collectable money was nice (to provide an additional optional challenge for the player + add some replayability).

Over all, not bad, but the level design was a bit dull and repetitive (except for the last one which provided some interesting challenges...), and there wasn't much that really stood out. Just trying to provide some constructive criticism, take it as you will. ;)

Age 27, Male

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