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28 Game Reviews

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I really liked it up until the color pallet change, at which point it became impossible to see what was happening (I could not even tell where my 'character' was). The player needs to have more contrast against all the other visual elements (particle effects, etc.). Good concept though.

Fufer responds:

Sorry about the palette issues! In the final game, you will be able to chose what palette you want to use in each level, so that should not be a problem :)

This is a really fun game. The slippery movement on the ground and lack of Up to jump make it a bit frustrating though.

I'm so glad the wormy fella got to live happily ever after . . .

Cool game! Reminds me of a 2D Snake Pass, but with a more compelling narrative.
If you had more time, it would be fun to have a few more levels, but what's there is short but sweet.

Enjoyed this and found it quite humorous for some reason (maybe rolling around everywhere)! It was simple but fun.

Controls were a little loose but the game was forgiving enough that it didn't make it hard to play (personally I much prefer jump on up arrow, but I know that's not the norm...).

Two big critique:
- Regenerating health doesn't fit the game well and encourages the player to sit around and wait. Health pickups or gaining back health by hitting enemies would be a lot more fun and engaging.
- The final boss does not show any noticeable indication of being hit, making it impossible to tell if you're actually doing anything. At least make it flash a bit.

I enjoyed little touches like being able to crush enemies with boxes (and SLA MIG)...

ErikSwahn responds:

Good ideas indeed. I might update it soon with and implemented flash effect on the boss and some lifesteal on the attack ;)

I've never so appreciated the ability to move right...

Cool! This is definitely you're best little game so far. It's overall really well done and lots of fun (once you figure it out). The level progression is interesting, though it's a shame that as you get better you never get to see the later levels in each set, so some of the game gets lost as the player improves.
My biggest complaint is the color pallet. At least making the player character a different color or white or something to make it pop out from the screen would be an easy change that would make the game much more visually accessible.
Some music would also be nice, though I understand your time was very limited...
Again, I really liked this overall. It was fun to go from "this sh*t is impossible" to running through the whole thing in about 30 seconds.

Great game! Challenging, but not too hard, and definitely fair. It would be cool if you had a few more brutal bonus levels at the end... but what's here is fantastic. Effective sound design and fun music that really gets you going.

Overall, I enjoyed this game (enough so that I completed it); but it has its faults. Here are some of my thoughts organized into Pros and Cons. I will put more emphasis on the Cons simply to be critically constructive...

Pros:
- Enjoyable aesthetic / visuals: While I do love detail in its place, I have a soft spot for simplistic or "retro" visual design. I enjoyed the background elements, the cute design of the player character, and the fact that important visual elements (e.g. the player, spikes) popped out from the background and were easy to see.
- Level design: I thought the level design was solid. It was simple but effective, and it was interesting enough to keep me entertained and challenged throughout. The only issues here are related to player control, which I will discuss below...
- Music (when it worked): The music in the game were fun and effective, when they worked...

Cons:
- Sloppy player control: While I understand that this is somewhat intentional, the controls are simply too floaty/slippery for this sort of high-precision platformer. The (excessive) use of forces with low accelerations but high maximum speeds in hand with low air/ground friction made hitting jumps and passing through spike gaps more an act of faith or luck than an actual test of skill. For this sort of platformer, I would recommend having high accelerations with lower (relative) speed caps or simply adjusting velocities directly to put the player more in control of what is going on. This will make an arcady-style game much more enjoyable (that's my experience).
- Wall jump: Why is there a wall jump? It does nothing for this game and actually undermines the core jetpack mechanic. None of the trials require any sort of wall jumping for completion, but the wall jumping will get you killed over and over because the character gets stuck on a wall when you didn't want that. This mechanic is so out of place here that it almost feels like the dev forgot to remove the wall jumping ability from a player prefab. Wall jumping should simply be removed from this particular game.
- No sound: There is music in this game, but the first time I played it through I did so in complete silence. At first, I thought there was no sound. The music only started to play once I switched to another browser tab and then switched back. I have no idea what's up with that, but since others have experienced this issue, I believe this is an issue with the game itself. The dev should look into this. Also, while there is music, there are no other sound effects. This isn't great. There should at least be a jump sound (e.g. a "boig!"), a death sound (e.g. a splatter), and a water entrance/exit sound (e.g. a splash). The dev put nice effort into making the grass move with the player, so it's a shame that there isn't also a soft grass rustling sound to go with it. The lack of responsive sound effects does not make the game unplayable, but it does make the game rough and unpolished. Adding some basic sounds would make a big difference!

Thanks for putting in the effort to make this game! :)

This game is really f*ing good. I would love to see an expansion on the concept.

CrounchyBrothers responds:

Thanks :) Yes we'll do it just a little longer for the moment... Maybe a complete game for some low price someday... who knows ^^

I love the pixel art and I think the gun drawing mechanic is creative and well implemented. So the visuals and gameplay are great. The problem is that there is an obnoxious amount of text... endless text windows that you have to click through really bog the game down for no reason. Maybe there is a way to skip all that, if so I did not notice one (if not, there should be one).

Emptygoddess responds:

You can click through it. Or should be able to. The game can be beaten in 2 minutes if you click through it all.

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